I'm a 20 yo brazillian guy who decided to just starting making a game in unity and that's what got me here.
There's not much to talk about myself here, I'm not a professional game dev and don't intend to be, I just wanted to make a game as a hobby and to kinda escape reality, I was tired to only see tutorials and study and not doing much, so I diced to do something directly instead of waiting. That's when Hexahedral came in place, it's more an artistic project than a game, but the idea still is the same, play it and have fun. As for myself, this experience has taught me a lot about game design, solving problems and more importantly how to use my creativity in a creative way, how to work with limitations and try to make something good avoiding it, I'm having a great time working on this project, I'm learning a lot, not only about gamedev, and that's what I was needing to get back in track and start working on the things I like again, so that's my plan after finishing Hexahedral.
( My personal YouTube channel, there's not much for you to see there if you're not brazillian, only if you're interested in bad livestreams and gameplays, but you can still talk to me in english if I'm streaming, I'll try my best to comunicate. )
( My personal Ig profile, same thing here, not much for you to see, but there I'll post news about Hexahedral, the demo, trailers, when it's out, those things... I also share my streams there when I'm online, if you're interested in that. )